ACCESSING IMPERIAL ARCHIVES...
Aquila

BOTI DATABASE

TERM: S-2119.4B/7
SECTOR: ULTIMA SEGMENTUM
M42.025.00:00:00
PLOTS & RELICS

PLOT CATEGORIES

The Brothers of the Imperium engage in strategic machinations to strengthen their own Chapters while weakening their rivals. Select a category below to view details.

RAIDS

OVERVIEW:

You can attack (raid) enemy teams to steal their Botis. A base raid has a 40% success chance and costs at least 10 Botis.

Raid success chance is calculated by adding your offensive raid upgrades and subtracting the enemy's defensive wall upgrades.

If successful, you steal double the amount you invested from the enemy team. If you fail, you lose the invested amount. The defender loses the same amount the attacker invested if the raid is successful.

If a raid is successful, the attacker has a 20% chance to steal a relic from the defeated chapter.

RAID LEVELS:
Level Effect Cost (Botis) Permanent?
Raid (Base) 40% success chance Min. 10 ❌ No (One-time)
Raid Lvl 1 +5% success chance 15 ✅ Yes
Raid Lvl 2 +10% success chance 30 ✅ Yes
Raid Lvl 3 +15% success chance 45 ✅ Yes
IMPORTANT RULES:
  • Minimum raid investment: 10 Botis
  • Raid success chance = Base chance (40%) + Offensive Raid Upgrades - Defensive Wall Upgrades
  • If a raid succeeds, the defender loses the exact amount the attacker invested
  • Upgrades are permanent and stay active for all future actions
  • All actions, including raids and upgrades, are created by the Chapter Master or leader in the Plot Channel
  • Actions (raids, upgrades) are carried out every Friday
  • You can check the current status of your chapter's upgrades in the Terminal on the Chapter Site

WALLS

OVERVIEW:

Walls reduce the enemy's raid success chance based on their wall level. The higher the wall level, the lower the chance for an enemy raid to succeed.

Wall upgrades are permanent and apply to all future enemy raids.

WALL LEVELS:
Level Effect Cost (Botis) Permanent?
Wall Lvl 1 -5% enemy raid success chance 10 ✅ Yes
Wall Lvl 2 -10% enemy raid success chance 20 ✅ Yes
Wall Lvl 3 -15% enemy raid success chance 35 ✅ Yes
Wall Lvl 4 -25% enemy raid success chance 60 ✅ Yes

VINDICATORS

OVERVIEW:

Vindicators are powerful, one-time-use tools designed to weaken or destroy walls. Chapters can build and store Vindicators, with higher levels providing better chances of success at increased costs. Level 4 Vindicators are particularly valuable, as they can only be obtained with a special Relic. When deployed, a successful breach will either lower the wall's level by one or, if the wall is level 1, destroy it entirely.

VINDICATOR SYSTEM:
Vindicator Level Target Wall Level Success Chance
Level 1 Vindicator Wall Level 1 50%
Wall Level 2 35%
Wall Level 3 20%
Wall Level 4 5%
Level 2 Vindicator Wall Level 1 65%
Wall Level 2 50%
Wall Level 3 35%
Wall Level 4 20%
Level 3 Vindicator Wall Level 1 80%
Wall Level 2 65%
Wall Level 3 50%
Wall Level 4 35%
Level 4 Vindicator Wall Level 1 95%
Wall Level 2 80%
Wall Level 3 65%
Wall Level 4 50%
VINDICATOR COSTS:
  • Level 1 Vindicator costs 7 Botis
  • Level 2 Vindicator costs 15 Botis
  • Level 3 Vindicator costs 25 Botis
  • Level 4 Vindicator costs 40 Botis (Only purchasable when owning a specific relic)

RELICS

OVERVIEW:

In this section, you will find a list of all currently existing relics. Each relic grants a chapter specific advantage, which vary depending on the relic. Relics can be purchased when available, but can also be stolen from other chapters during a successful raid.

CURRENT RELIC LIST:
Tithebreaker

100 Botis

Pattern Omicron

70 Botis

Bastioncore

65 Botis (Owned)

Voidpass

60 Botis

Wardenshard

60 Botis

Pactbound

50 Botis (Owned)

Relic Leech

70 Botis

Seal of Ascension

40 Botis (Owned)

Lexicanum Scrolls

75 Botis (Owned)

Blade of the Tithe

100 Botis

Hunter's Protocol

80 Botis

Gravemark

70 Botis

ALLIANCES

OVERVIEW:

Alliances allow chapters to join forces, offering strategic advantages both offensively and defensively.

ALLIANCE LEVELS:
  • Level 1 Alliance:
    • +5% Raid Success/Defense Rating
    • Cost: 50 Botis
    • Can only be formed by 2 chapters
  • Level 2 Alliance:
    • +10% Raid Success/Defense Rating
    • Cost: 90 Botis
    • Can only be formed by 3 chapters
ALLIANCE RULES:
  • Chapters within the same alliance cannot attack each other while united.
  • Weekly passive income is reduced to 25% while being part of an alliance.
  • Upon formation, the united chapters must choose whether the alliance will be offensive (increasing raid success chances) or defensive (increasing defense against raids).
  • Forming an alliance costs Botis and reduces weekly income. The cost can be split freely among the participating chapters or even covered entirely by a single chapter.
  • Chapters can request to leave an alliance at any time; the departure will be executed on the next Plot Day.
  • If a chapter leaves a Level 1 alliance, the alliance is dissolved.
  • If a chapter leaves a Level 2 alliance, the alliance is downgraded to Level 1.
  • An alliance can be founded with a maximum of three chapters.
  • Chapters cannot join an alliance later; they must be part of it at its founding.

WAR ROOM

OVERVIEW:

Each chapter has its own exclusive "war-room" channel, accessible only to trusted members handpicked by the Chapter Master or Chapter Leader. Within these secretive sanctums, strategies, plots, and vital intelligence against rival chapters are forged — a place where loyalty and tactical planning converge.

HOW TO GAIN ACCESS:

To earn access to your chapter's war-room, you must prove your loyalty and gain the trust of your Chapter Master or Chapter Leader.

Once trust is established, Chapter Masters or Leaders must contact the High Lord to grant the selected members access to the war-room.

Strategy Notes

  • // Plot actions (raids, vindicators, alliances) are executed every Friday (Plot Day).
  • // Chapter Masters/Leaders are responsible for requesting plot actions in the plot channel.
  • // Botis management is critical - invest wisely in both offensive and defensive capabilities.
  • // Diplomacy matters - chapters can form armistices and peace treaties outside the formal alliance system.
  • // Relics can dramatically change the balance of power between chapters.

Strategy matters! Invest wisely, and lead your Chapter to victory!

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